MIGHT & MAGIC: CHESS ROYALE Pc Game REVIEW On the face of things, this looks like the kind of game that should never have been made, an amalgamation of concepts and brands that should scarcely share the same publishing house, let alone in the same lab to work together. But it’s a refreshingly pared-down take on an evolving genre for all the forms in which Might & Magic: Chess Royale seems like an affront to everything that contributed to its ultimate development.

Relying strongly on the Might & Magic series to provide some extra authenticity in a category controlled by the fantasy efforts of Blizzard, Valve, and Riot, Chess Royale puts a fairly unambitious autobattler in the vaguest-possible royal war setting, inviting 100 players to compete for the top spot. It’s an entertaining novelty to introduce to a new genre, yet it does little to change the way players communicate with each other — when all the other Auto Chess-inspired games are already last-player affairs, it’s not exactly revolutionary to bolt the word ‘ royale’ to the end of your description, particularly when there’s no battle bus or blue circle in sight.


Nonetheless, introducing more than 90 new players to the approved system does somewhat change things. Chess Royale gives players three lives instead of a standard health slot. The first round is something of a freebie, giving a risk-free opportunity to start constructing your army, but every round you lose would cost one life after that opening fight. When players run out of energy, their avatars die, as more and more armies are kicked out, the 1 vs 100-style map that tracks advancement through each level slowly changes to black. It’s a ruthlessly successful way to thin the herd–whether it’s a close fight or a total humiliation, you’re going to lose the same amount of safety in https://oceantogames.com/

The consequence is an autobattler that with its inflated count of players is much quicker than its rivals. If you’re comfortable with the game, there’s still much of your actual interaction with other teams. You start with a few low-level units, then bring them on a board to immediately duke it out against the army of other players. You earn gold and XP over time, which can be used to purchase new fighters and upgrade the current squad, inspiring the spells they use to wipe out their automatic opponents